Walking to the Moon

MOBILE GAME | Gamification | Quantified Self | 2014

Walk more, Play Better
 

Your walking step data turns into a game asset, which is required to keep playing the game. The more you walk, The longer you can play the game. As a result, you would be healthier while playing game.

This was my thesis project at NYU ITP 2014 and Here is the live streamed video of my thesis presentation(12min) and a collaboration with Jaewoong Hwang(in-game play-development) and Woonyung Choi(illustrator).

My Role: Project Leader.Design the entire game system architecture, Create a story, Back-end Development for Data

 

Concept Video

The desire to win the game drives you walk more

 

Playing walking to the moon is not like using fitness trackers/apps to acheive a daily goal. In this game,the desire of winning the game will drive you walk more.

 
 
 

Your walking experience is becoming a part of the gameplay. when you walk on the street to get more steps count, you earn your game hero's stamina to play the game, just like grinding in massive multiplayer online role-playing games. Only difference here is that grinding is happening in real life.

 
 

Gameplay

The more you play, the more you need to walk

 

Each stages require player to have at least 500 steps to complete. While you play the game, the game character consumes his stamina.(stamina = number of step counts you walked). To win this game, you also need to destory enemies in various ways otherwise they will interrupt you to waste more stamina.

 
 

Prototype

Let's try the game. Click (only works in Chrome)

 
step_guide.png
 
 

How it works

Step counts in real life = Game stamina for your character

03_yourstepcount.png
step_up.gif
 

In this game, the more you walk in real life, the more you can play the game. Unlike other free to play game, you don't have to wait to play again, but walk outside.

 
 

Walking to the Moon is connected to an application called Moves, activity tracker. When you walk with a smartphone, Moves tracks how many steps you take in a day. Walking to the Moon communicates with Moves API to collect steps count, and convert into game stamina for game character to play the game.

 

Target Audience

target_users_illustration.png

Keep people Motivated

To play more, and walk more

 
 
 

01. Stronger Motivator

Do you want to play more? Then, walk

08_haveto_wantto.png
 

We all know for a fact that we would be healthier if we walk more. However, the fact doesn’t motivate us. In this game,it stimulates its players’ desire to win the game.There are two things player can do. One is being an awesome game player. Another is to walk more to get more stamina.

 
 

02. Clear Goal

Each stages require users to have approx. 500-1000 steps to win

 

In this game, challenges to achieve are made explicit and are designed to increase the difficulty. The more you are engaged in the game play, the more you need to walk. While you are immersed into the game,you might need to step outside of home to earn more steps to keep playing.

 
 

3. Check Your Progress

A combination of your daily activity and Gameplay performance

 

Your progress in the game will be displayed in the game map. Let’s imagine you can walk to the Empire state building. This progress feed provides an experience which is empowering your daily walking experience. You are going to somewhere exciting with every step you takes

 
 

4.Reward on Behavior Change

Behavior changes on step counts will be rewarded with game items

 

Behavior change will be rewarded with game items. For instance, if players break the personal record of steps, they will receive a rocket that accelerate hero’s walking speed twice faster for 5 seconds. Different game items will be given to players to benefit their various behavior changes. And these items will aid you to finish the game faster.

 

DEVELOPMENT
 

Problem

 
 
 

DATA VISUALIZATION

At some point, numbers doesn't motivate you.

 

Badges

Badges can feel meaningless for someone

 

PRoblem analysis

How to make people keep motivated?

05.png

APplying Game Design

Playing game is fun

07.png
 

Game Research

Are there any game that gamifies exercise?

 

Walk to keep playing

Instead of waiting or paying money, can we use fitness data?

 

Initial Approach

The more you exercise, the faster you are in game

Second Concept

Tamagotchi Style Game

 

Final Concept

What if we can walk to the moon?

 

Target Audience

Experienced in fitness tracking devices, but failed to motivate

USER FLOW

10.png

First Prototype

Simple Touch Game

2nd Prototype

Add complexity to game play

2nd_demo.gif

Game Design

All specification of the game

Updated Perspective

Now you can see the goal anytime

 
 

Similar project

We Balance

Physical Interactive Game with Wii Balance Board